diff --git a/homebrew/SCGtD/apothecary.json b/homebrew/SCGtD/apothecary.json index 1ddd0b9..ad1ce75 100644 --- a/homebrew/SCGtD/apothecary.json +++ b/homebrew/SCGtD/apothecary.json @@ -2135,7 +2135,12 @@ "entries": [ "Bottled Spells", "10th-level Chemist feature", - "You can store a spell from your Chemist Spells feature as a liquid in a small vial or bottle you touch when you cast the spell. The spell has no effect other than to be stored in the bottle. The spell remains stored inside until a creature opens the bottle. Once you use this feature, any unused bottled spell you previously created becomes inert, and you can’t bottle another spell until you finish a short rest. Any creature holding the bottle may spend an action to open it and cast the spell inside. The spell uses your spell attack bonus and save DC, but the spell treats the creature who released it as the caster in all other respects." + "You can store a spell from your Chemist Spells feature as a liquid in a small vial or bottle you touch when you cast the spell.", + "The spell has no effect other than to be stored in the bottle.", + "The spell remains stored inside until a creature opens the bottle.", + "Once you use this feature, any unused bottled spell you previously created becomes inert, and you can’t bottle another spell until you finish a short rest.", + "Any creature holding the bottle may spend an action to open it and cast the spell inside.", + "The spell uses your spell attack bonus and save DC, but the spell treats the creature who released it as the caster in all other respects." ] }, { @@ -2479,7 +2484,11 @@ "type": "entries", "name": "Giant Genome", "entries": [ - "You become a hulking mass of flesh and muscle, turning yourself into a living siege weapon. Your size becomes Huge and all damage dealt to objects and structures is now doubled. As an action, you can expend a spell slot on your turn to slam your fists into the ground, sending shockwaves and rubble crashing around you. All creatures in a 30-foot radius centered on you must succeed on a Dexterity saving throw against your spell save DC or they take 8d6 bludgeoning damage and are knocked prone. If they succeed on the saving throw, they take half damage and are not knocked prone." + "You become a hulking mass of flesh and muscle, turning yourself into a living siege weapon.", + "Your size becomes Huge and all damage dealt to objects and structures is now doubled.", + "As an action, you can expend a spell slot on your turn to slam your fists into the ground, sending shockwaves and rubble crashing around you.", + "All creatures in a 30-foot radius centered on you must succeed on a Dexterity saving throw against your spell save DC or they take 8d6 bludgeoning damage and are knocked prone.", + "If they succeed on the saving throw, they take half damage and are not knocked prone." ] }, {