Added Pathogenist & minor fixes

This commit is contained in:
Thom Werring 2023-12-31 23:58:28 +01:00
parent 42212c53f3
commit 886d069e2b
2 changed files with 630 additions and 144 deletions

View File

@ -17,7 +17,7 @@
} }
], ],
"dateAdded": 1700993345, "dateAdded": 1700993345,
"dateLastModified": 1704058907 "dateLastModified": 1704063483
}, },
"class": [ "class": [
{ {
@ -443,7 +443,7 @@
"page": 132, "page": 132,
"type": "section", "type": "section",
"entries": [ "entries": [
"A bespectacled man stands at an operating table, studying the dissected monstrosity resting upon the slab. The crackle of electric conductors harmonize with his arcane mumblings as he takes up his scalpels and saws. As he finishes the final stitch, the creatures hand twitches and jolts to life once more.", "A bespectacled man stands at an operating table, studying the dissected monstrosity resting upon the slab. The crackle of electric conductors harmonize with his arcane mumblings as he takes up his scalpels and saws. As he finishes the final stitch, the creature's hand twitches and jolts to life once more.",
"Cloaked in an acid-stained heavy coat, a tall half-elf brews tinctures and tonics. Her face is concealed behind thick black goggles and a heavy breathing mask as she performs an unusual combination of herbalism, alchemy, medicine, and magic. Her mixtures bubble and boil as she muses whether the cure will be worse than the disease.", "Cloaked in an acid-stained heavy coat, a tall half-elf brews tinctures and tonics. Her face is concealed behind thick black goggles and a heavy breathing mask as she performs an unusual combination of herbalism, alchemy, medicine, and magic. Her mixtures bubble and boil as she muses whether the cure will be worse than the disease.",
"A lithe tiefling soothes a suffering patient as they draw a sample of contaminated blood. Lifting the vial to examine the liquid within, they pull upon eldritch energy to distill the sample into a pure contagion. Scribbling their findings down in a withered notebook, they add the vial to their collection of pathogens and scourges to use against their foes.", "A lithe tiefling soothes a suffering patient as they draw a sample of contaminated blood. Lifting the vial to examine the liquid within, they pull upon eldritch energy to distill the sample into a pure contagion. Scribbling their findings down in a withered notebook, they add the vial to their collection of pathogens and scourges to use against their foes.",
{ {
@ -454,7 +454,7 @@
"They wield their knowledge to both heal and harm, augmenting their conventional skills with alchemy and occult magic.", "They wield their knowledge to both heal and harm, augmenting their conventional skills with alchemy and occult magic.",
"Some apothecaries might first attempt treatment with traditional means like medicinal herbs and surgical techniques.", "Some apothecaries might first attempt treatment with traditional means like medicinal herbs and surgical techniques.",
"When these mundane methods are not enough, they use arcane magic and eldritch forces to restore their patients.", "When these mundane methods are not enough, they use arcane magic and eldritch forces to restore their patients.",
"An apothecarys unique skills prove useful whether their patients suffer from natural or supernatural ailments, but apothecaries possess knowledge of the body which can be used for more than just healing.", "An apothecary's unique skills prove useful whether their patients suffer from natural or supernatural ailments, but apothecaries possess knowledge of the body which can be used for more than just healing.",
"Their arcane methods can strengthen, transform, or protect their allies, and some apothecaries know deadly techniques which can harm and kill their enemies.", "Their arcane methods can strengthen, transform, or protect their allies, and some apothecaries know deadly techniques which can harm and kill their enemies.",
"An apothecary understands how the difference between a poison and a cure lies often only in the dose.", "An apothecary understands how the difference between a poison and a cure lies often only in the dose.",
"Their careful study of life and death gives an apothecary the tools to both help allies survive horrible ailments, injuries, and pluck them from the clutches of death, or use their enemies as test subjects for their dangerous compounds, terrible diseases and poisonous magic." "Their careful study of life and death gives an apothecary the tools to both help allies survive horrible ailments, injuries, and pluck them from the clutches of death, or use their enemies as test subjects for their dangerous compounds, terrible diseases and poisonous magic."
@ -519,7 +519,7 @@
"Not all apothecaries are mageborn. The broad term has been used to describe several practices that combine herbal ingredients, chemicals, and poisons with biological study to induce outcomes similar to the effects of evocation or necromantic magic.", "Not all apothecaries are mageborn. The broad term has been used to describe several practices that combine herbal ingredients, chemicals, and poisons with biological study to induce outcomes similar to the effects of evocation or necromantic magic.",
"Pathogenists working in distant labs perform studies to create new powerful strains of disease and poison. Chemists find ways to surpass the potency of mageborn spellcasting with the right dose of chemicals for their explosive and destructive results.", "Pathogenists working in distant labs perform studies to create new powerful strains of disease and poison. Chemists find ways to surpass the potency of mageborn spellcasting with the right dose of chemicals for their explosive and destructive results.",
"Other Mutagenists working with the mutating effects of delirium seek to control and isolate the elements of mutation and apply them in a more controlled manner.", "Other Mutagenists working with the mutating effects of delirium seek to control and isolate the elements of mutation and apply them in a more controlled manner.",
"There are even reports of apothecaries who are studying techniques to unlock the potential of the mind. These Alienists have caused a stir amongst nobles, mages, and clergy for their ability to tap into mental capabilities that mirror magic, without requiring a mageborns lineage.", "There are even reports of apothecaries who are studying techniques to unlock the potential of the mind. These Alienists have caused a stir amongst nobles, mages, and clergy for their ability to tap into mental capabilities that mirror magic, without requiring a mageborn's lineage.",
"Secretive reanimators pursue grisly studies into the realms of death and undeath, mimicking necromantic magic using little more than new science and invention.", "Secretive reanimators pursue grisly studies into the realms of death and undeath, mimicking necromantic magic using little more than new science and invention.",
"There are apothecaries working under the Sacred Flame as exorcists, channeling their occult knowledge and research into helping rid holy sites of undead, dispatch unwanted spirits, and remove terrible curses.", "There are apothecaries working under the Sacred Flame as exorcists, channeling their occult knowledge and research into helping rid holy sites of undead, dispatch unwanted spirits, and remove terrible curses.",
"Apothecaries are found on every continent; whether mage-born or not, many are skilled academics who have a keen mind for pushing the boundaries of science.", "Apothecaries are found on every continent; whether mage-born or not, many are skilled academics who have a keen mind for pushing the boundaries of science.",
@ -547,7 +547,7 @@
"entries": [ "entries": [
"You have a book or collection of notes that you study to prepare your apothecary spells, develop your esoteric theories, and record your occult practices.", "You have a book or collection of notes that you study to prepare your apothecary spells, develop your esoteric theories, and record your occult practices.",
"You may use your formula book as an arcane focus for your apothecary spells.", "You may use your formula book as an arcane focus for your apothecary spells.",
"You may describe this book any way you like. Some examples of your books appearance include:", "You may describe this book any way you like. Some examples of your book's appearance include:",
"- A large leatherbound tome with yellowing pages bound shut with an iron lock", "- A large leatherbound tome with yellowing pages bound shut with an iron lock",
"- A scattered assortment of scribbled notes loosely held together by rope", "- A scattered assortment of scribbled notes loosely held together by rope",
"- A pristine journal with perfect edges and beautiful penmanship", "- A pristine journal with perfect edges and beautiful penmanship",
@ -581,11 +581,11 @@
"To cast one of your apothecary spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.", "To cast one of your apothecary spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.",
"You prepare the list of apothecary spells that are available for you to cast, choosing from the {@filter apothecary spell list|spells|class=Apothecary}.", "You prepare the list of apothecary spells that are available for you to cast, choosing from the {@filter apothecary spell list|spells|class=Apothecary}.",
"When you do so, choose a number of apothecary spells equal to your Intelligence modifier + your apothecary level (minimum of one spell).", "When you do so, choose a number of apothecary spells equal to your Intelligence modifier + your apothecary level (minimum of one spell).",
"A spell you prepare must be of a level no higher than whats shown in the Apothecary tables Slot Level column for your level.", "A spell you prepare must be of a level no higher than what's shown in the Apothecary table's Slot Level column for your level.",
"For example, if you are a 5th-level apothecary, you have three 3rd-level spell slots.", "For example, if you are a 5th-level apothecary, you have three 3rd-level spell slots.",
"With an Intelligence of 16, your list of prepared spells can include eight spells of 1st, 2nd, or 3rd level, in any combination.", "With an Intelligence of 16, your list of prepared spells can include eight spells of 1st, 2nd, or 3rd level, in any combination.",
"To cast the 1st-level spell cure wounds, you must spend one of those slots, and you cast it as a 3rd-level spell.", "To cast the 1st-level spell cure wounds, you must spend one of those slots, and you cast it as a 3rd-level spell.",
"Casting a spell doesnt remove it from your list of prepared spells.", "Casting a spell doesn't remove it from your list of prepared spells.",
"You can change your list of prepared spells when you finish a long rest.", "You can change your list of prepared spells when you finish a long rest.",
"Preparing a new list of apothecary spells requires at least 1 minute per spell level for each spell on your list." "Preparing a new list of apothecary spells requires at least 1 minute per spell level for each spell on your list."
] ]
@ -856,7 +856,7 @@
"You must tend to the creatures during this period, using a {@item Healer's Kit|PHB} with at least one use remaining.", "You must tend to the creatures during this period, using a {@item Healer's Kit|PHB} with at least one use remaining.",
"The targets regain hit points, spell slots, hit dice, and other abilities as if they completed a long rest.", "The targets regain hit points, spell slots, hit dice, and other abilities as if they completed a long rest.",
"A creature can only benefit from one Miraculous Recovery in a 24-hour period.", "A creature can only benefit from one Miraculous Recovery in a 24-hour period.",
"Once you use this feature, you cant do so again until you finish a long rest." "Once you use this feature, you can't do so again until you finish a long rest."
] ]
} }
], ],
@ -991,7 +991,7 @@
} }
], ],
"entries": [ "entries": [
"When you deal poison damage with your apothecary spells, you can choose to deal half the spells damage as poison damage and half the spells damage as acid damage instead." "When you deal poison damage with your apothecary spells, you can choose to deal half the spell's damage as poison damage and half the spell's damage as acid damage instead."
] ]
}, },
{ {
@ -1004,7 +1004,7 @@
"entries": [ "entries": [
"You can spend 8 hours performing an occult surgical procedure upon a willing creature, permanently transforming its appearance.", "You can spend 8 hours performing an occult surgical procedure upon a willing creature, permanently transforming its appearance.",
"You decide what the creature looks like, including facial features, the sound of its voice, hair length, coloration, and distinguishing characteristics, but none of its game statistics change.", "You decide what the creature looks like, including facial features, the sound of its voice, hair length, coloration, and distinguishing characteristics, but none of its game statistics change.",
"You cant alter the size of a creature, and its basic shape stays the same.", "You can't alter the size of a creature, and its basic shape stays the same.",
"The resulting transformation is non-magical, however, a greater restoration spell or similar magic cast upon the creature can restore it to its original appearance." "The resulting transformation is non-magical, however, a greater restoration spell or similar magic cast upon the creature can restore it to its original appearance."
] ]
}, },
@ -1021,7 +1021,7 @@
} }
], ],
"entries": [ "entries": [
"When a creature rolls a natural 1 on a saving throw made against one of your apothecary spells that deals damage, roll all of the spells damage dice twice and add them together.", "When a creature rolls a natural 1 on a saving throw made against one of your apothecary spells that deals damage, roll all of the spell's damage dice twice and add them together.",
"Then add any relevant modifiers as normal to determine the damage that creature takes from the spell." "Then add any relevant modifiers as normal to determine the damage that creature takes from the spell."
] ]
}, },
@ -1037,7 +1037,7 @@
] ]
}, },
{ {
"name": "Doctors Note", "name": "Doctor's Note",
"source": "SCGtD", "source": "SCGtD",
"page": 137, "page": 137,
"featureType": [ "featureType": [
@ -1077,7 +1077,7 @@
"ET" "ET"
], ],
"entries": [ "entries": [
"You learn two additional cantrips of your choice from any classs spell list.", "You learn two additional cantrips of your choice from any class's spell list.",
"These cantrips become apothecary cantrips for you." "These cantrips become apothecary cantrips for you."
] ]
}, },
@ -1089,7 +1089,7 @@
"ET" "ET"
], ],
"entries": [ "entries": [
"You have resistance to necrotic damage, and your hit point maximum cant be reduced.", "You have resistance to necrotic damage, and your hit point maximum can't be reduced.",
"In addition, you are immune to diseases." "In addition, you are immune to diseases."
] ]
}, },
@ -1118,7 +1118,7 @@
], ],
"entries": [ "entries": [
"You learn the spell find familiar, and always have this spell prepared.", "You learn the spell find familiar, and always have this spell prepared.",
"It doesnt count against the number of apothecary spells you can prepare." "It doesn't count against the number of apothecary spells you can prepare."
] ]
}, },
{ {
@ -1135,7 +1135,7 @@
], ],
"entries": [ "entries": [
"You can cast contingency once on yourself without material components.", "You can cast contingency once on yourself without material components.",
"You cant do so again until you finish a long rest." "You can't do so again until you finish a long rest."
] ]
}, },
{ {
@ -1238,7 +1238,7 @@
} }
], ],
"entries": [ "entries": [
"When you cast a spell that has the sole effect of restoring a creature to life (but not undeath), such as raise dead, you dont need material components to cast the spell if the creature has died within the past hour." "When you cast a spell that has the sole effect of restoring a creature to life (but not undeath), such as raise dead, you don't need material components to cast the spell if the creature has died within the past hour."
] ]
}, },
{ {
@ -1249,7 +1249,7 @@
"ET" "ET"
], ],
"entries": [ "entries": [
"Your apothecary spells and abilities ignore undead creatures resistance or immunity to poison damage and immunity to the poisoned condition." "Your apothecary spells and abilities ignore undead creatures' resistance or immunity to poison damage and immunity to the poisoned condition."
] ]
}, },
{ {
@ -1292,9 +1292,9 @@
} }
], ],
"entries": [ "entries": [
"You learn one spell from any classs spell list.", "You learn one spell from any class's spell list.",
"It must be of a level for which you have apothecary spell slots or lower.", "It must be of a level for which you have apothecary spell slots or lower.",
"The spell is treated as an apothecary spell for you and doesnt count against the number of apothecary spells you know." "The spell is treated as an apothecary spell for you and doesn't count against the number of apothecary spells you know."
] ]
}, },
{ {
@ -1314,7 +1314,7 @@
] ]
}, },
{ {
"name": "Surgeons Instinct", "name": "Surgeon's Instinct",
"source": "SCGtD", "source": "SCGtD",
"page": 138, "page": 138,
"featureType": [ "featureType": [
@ -1364,7 +1364,7 @@
"ET" "ET"
], ],
"entries": [ "entries": [
"You learn the spare the dying cantrip if you dont know it already.", "You learn the spare the dying cantrip if you don't know it already.",
"When you cast this cantrip, it has a range of 60 feet." "When you cast this cantrip, it has a range of 60 feet."
] ]
}, },
@ -1382,7 +1382,7 @@
], ],
"entries": [ "entries": [
"When you fail a Constitution saving throw to maintain concentration on an apothecary spell, you can choose to succeed instead.", "When you fail a Constitution saving throw to maintain concentration on an apothecary spell, you can choose to succeed instead.",
"Once you use this feature, you cant do so again until you finish a short or long rest." "Once you use this feature, you can't do so again until you finish a short or long rest."
] ]
}, },
{ {
@ -1421,7 +1421,7 @@
"ET" "ET"
], ],
"entries": [ "entries": [
"When a creature you can see within 30 feet of you fails a saving throw or death saving throw, you can use your reaction to add your Intelligence modifier to the creatures roll, potentially turning a failure into a success.", "When a creature you can see within 30 feet of you fails a saving throw or death saving throw, you can use your reaction to add your Intelligence modifier to the creature's roll, potentially turning a failure into a success.",
"You must finish a short rest before you can use this theory on the same creature again." "You must finish a short rest before you can use this theory on the same creature again."
] ]
}, },
@ -1717,12 +1717,13 @@
], ],
"subclassFeatures": [ "subclassFeatures": [
"Pathogenist|Apothecary|SCGtD|Pathogenist|SCGtD|1|SCGtD", "Pathogenist|Apothecary|SCGtD|Pathogenist|SCGtD|1|SCGtD",
"Transmogrifying Elixir|Apothecary|SCGtD|Pathogenist|SCGtD|3|SCGtD", "Pernicious Pathogens|Apothecary|SCGtD|Pathogenist|SCGtD|3|SCGtD",
"Extra Attack|Apothecary|SCGtD|Pathogenist|SCGtD|6|SCGtD", "Mutant Strain|Apothecary|SCGtD|Pathogenist|SCGtD|3|SCGtD",
"Potent Biology|Apothecary|SCGtD|Pathogenist|SCGtD|6|SCGtD", "Breakthrough Infection|Apothecary|SCGtD|Pathogenist|SCGtD|6|SCGtD",
"Adaptive Genetics|Apothecary|SCGtD|Pathogenist|SCGtD|10|SCGtD", "Outbreak|Apothecary|SCGtD|Pathogenist|SCGtD|6|SCGtD",
"Unnatural Evolution|Apothecary|SCGtD|Pathogenist|SCGtD|14|SCGtD", "Insidious Incubation|Apothecary|SCGtD|Pathogenist|SCGtD|10|SCGtD",
"The New Flesh|Apothecary|SCGtD|Pathogenist|SCGtD|18|SCGtD" "Immunocompromised|Apothecary|SCGtD|Pathogenist|SCGtD|14|SCGtD",
"Rapid Evolution|Apothecary|SCGtD|Pathogenist|SCGtD|18|SCGtD"
], ],
"casterProgression": "pact", "casterProgression": "pact",
"spellcastingAbility": "int" "spellcastingAbility": "int"
@ -1774,12 +1775,12 @@
], ],
"subclassFeatures": [ "subclassFeatures": [
"Reanimator|Apothecary|SCGtD|Reanimator|SCGtD|1|SCGtD", "Reanimator|Apothecary|SCGtD|Reanimator|SCGtD|1|SCGtD",
"Transmogrifying Elixir|Apothecary|SCGtD|Reanimator|SCGtD|3|SCGtD", "Corpsewrought Creature|Apothecary|SCGtD|Reanimator|SCGtD|3|SCGtD",
"Extra Attack|Apothecary|SCGtD|Reanimator|SCGtD|6|SCGtD", "Bodyguard|Apothecary|SCGtD|Reanimator|SCGtD|6|SCGtD",
"Potent Biology|Apothecary|SCGtD|Reanimator|SCGtD|6|SCGtD", "Reanimated Head|Apothecary|SCGtD|Reanimator|SCGtD|6|SCGtD",
"Adaptive Genetics|Apothecary|SCGtD|Reanimator|SCGtD|10|SCGtD", "Behold, My Creation|Apothecary|SCGtD|Reanimator|SCGtD|10|SCGtD",
"Unnatural Evolution|Apothecary|SCGtD|Reanimator|SCGtD|14|SCGtD", "Berserk Fury|Apothecary|SCGtD|Reanimator|SCGtD|14|SCGtD",
"The New Flesh|Apothecary|SCGtD|Reanimator|SCGtD|18|SCGtD" "I Can't Stop The Monster I Created|Apothecary|SCGtD|Reanimator|SCGtD|18|SCGtD"
], ],
"casterProgression": "pact", "casterProgression": "pact",
"spellcastingAbility": "int" "spellcastingAbility": "int"
@ -1805,8 +1806,7 @@
"type": "entries", "type": "entries",
"name": "Alienist Spells", "name": "Alienist Spells",
"entries": [ "entries": [
"1st-level Alienist feature", "You always have certain spells prepared after you reach particular levels in this class, as shown in the Alienist Spells table. These spells count as apothecary spells for you, but they don't count against the number of apothecary spells you prepare.",
"You always have certain spells prepared after you reach particular levels in this class, as shown in the Alienist Spells table. These spells count as apothecary spells for you, but they dont count against the number of apothecary spells you prepare.",
{ {
"type": "table", "type": "table",
"caption": "Alienist Spells", "caption": "Alienist Spells",
@ -1952,7 +1952,7 @@
"type": "entries", "type": "entries",
"name": "Mentally Prepared", "name": "Mentally Prepared",
"entries": [ "entries": [
"Once per turn, when a target you can see within 30 feet of you, including yourself, fails an Intelligence, Wisdom, or Charisma saving throw, you can use a Psychic Point and add your Intelligence modifier to the creatures saving throw, potentially turning the failure into a success." "Once per turn, when a target you can see within 30 feet of you, including yourself, fails an Intelligence, Wisdom, or Charisma saving throw, you can use a Psychic Point and add your Intelligence modifier to the creature's saving throw, potentially turning the failure into a success."
] ]
}, },
{ {
@ -1991,7 +1991,7 @@
"type": "entries", "type": "entries",
"name": "Enhanced Cerebellum", "name": "Enhanced Cerebellum",
"entries": [ "entries": [
"When you cast any spell of 1st level or higher from your Alienist Spells feature, you can cast it by expending a spell slot as normal or by spending a number of psychic points equal to the spells level." "When you cast any spell of 1st level or higher from your Alienist Spells feature, you can cast it by expending a spell slot as normal or by spending a number of psychic points equal to the spell's level."
] ]
} }
] ]
@ -2009,7 +2009,7 @@
"level": 18, "level": 18,
"entries": [ "entries": [
"You are resistant to psychic damage and immune to being {@condition charmed} or {@condition frightened}. Magic cannot put you to sleep, and you have advantage on saving throws against spells that attempt to read your thoughts or control your mind or actions, such as dominate person.", "You are resistant to psychic damage and immune to being {@condition charmed} or {@condition frightened}. Magic cannot put you to sleep, and you have advantage on saving throws against spells that attempt to read your thoughts or control your mind or actions, such as dominate person.",
"Additionally, when you use the Self-Diagnosis feature to regain Psychic Points using a spell slot, you now regain Psychic Points equal to the spells level." "Additionally, when you use the Self-Diagnosis feature to regain Psychic Points using a spell slot, you now regain Psychic Points equal to the spell's level."
] ]
}, },
{ {
@ -2031,8 +2031,7 @@
"type": "entries", "type": "entries",
"name": "Chemist Spells", "name": "Chemist Spells",
"entries": [ "entries": [
"1st-level Chemist feature", "You always have certain spells prepared after you reach particular levels in this class, as shown in the Chemist Spells table. These spells count as apothecary spells for you, but they don't count against the number of apothecary spells you prepare.",
"You always have certain spells prepared after you reach particular levels in this class, as shown in the Chemist Spells table. These spells count as apothecary spells for you, but they dont count against the number of apothecary spells you prepare.",
{ {
"type": "table", "type": "table",
"caption": "Chemist Spells", "caption": "Chemist Spells",
@ -2081,9 +2080,7 @@
"subclassSource": "SCGtD", "subclassSource": "SCGtD",
"level": 1, "level": 1,
"entries": [ "entries": [
"Chemical Compound", "You gain proficiency in alchemist's supplies if you do not already have it. You also learn the firebolt cantrip and one additional evocation cantrip of your choice from the wizard spell list. These cantrips count as apothecary cantrips for you, but do not count against your cantrips known."
"1st-level Chemist feature",
"You gain proficiency in alchemists supplies if you do not already have it. You also learn the firebolt cantrip and one additional evocation cantrip of your choice from the wizard spell list. These cantrips count as apothecary cantrips for you, but do not count against your cantrips known."
] ]
}, },
{ {
@ -2096,8 +2093,6 @@
"subclassSource": "SCGtD", "subclassSource": "SCGtD",
"level": 3, "level": 3,
"entries": [ "entries": [
"Precise Application",
"3rd-level Chemist feature",
"When you cast a spell that deals acid, cold, fire, lightning, or poison damage to other creatures that you can see, you can choose a number of them equal to your Intelligence modifier. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save." "When you cast a spell that deals acid, cold, fire, lightning, or poison damage to other creatures that you can see, you can choose a number of them equal to your Intelligence modifier. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save."
] ]
}, },
@ -2111,9 +2106,7 @@
"subclassSource": "SCGtD", "subclassSource": "SCGtD",
"level": 6, "level": 6,
"entries": [ "entries": [
"Chain Reaction", "When you cast an apothecary cantrip that normally targets only one creature and deals acid, cold, fire, lightning, or poison damage, the spell can instead target two creatures that are within the spell's range."
"6th-level Chemist feature",
"When you cast an apothecary cantrip that normally targets only one creature and deals acid, cold, fire, lightning, or poison damage, the spell can instead target two creatures that are within the spells range."
] ]
}, },
{ {
@ -2126,8 +2119,6 @@
"subclassSource": "SCGtD", "subclassSource": "SCGtD",
"level": 6, "level": 6,
"entries": [ "entries": [
"Chemical Conditioning",
"6th-level Chemist feature",
"As an action, you give one creature you touch (including possibly yourself) resistance to acid, cold, fire, lightning, or poison damage for 1 hour. This benefit ends immediately if you use this feature again." "As an action, you give one creature you touch (including possibly yourself) resistance to acid, cold, fire, lightning, or poison damage for 1 hour. This benefit ends immediately if you use this feature again."
] ]
}, },
@ -2141,12 +2132,10 @@
"subclassSource": "SCGtD", "subclassSource": "SCGtD",
"level": 10, "level": 10,
"entries": [ "entries": [
"Bottled Spells",
"10th-level Chemist feature",
"You can store a spell from your Chemist Spells feature as a liquid in a small vial or bottle you touch when you cast the spell.", "You can store a spell from your Chemist Spells feature as a liquid in a small vial or bottle you touch when you cast the spell.",
"The spell has no effect other than to be stored in the bottle.", "The spell has no effect other than to be stored in the bottle.",
"The spell remains stored inside until a creature opens the bottle.", "The spell remains stored inside until a creature opens the bottle.",
"Once you use this feature, any unused bottled spell you previously created becomes inert, and you cant bottle another spell until you finish a short rest.", "Once you use this feature, any unused bottled spell you previously created becomes inert, and you can't bottle another spell until you finish a short rest.",
"Any creature holding the bottle may spend an action to open it and cast the spell inside.", "Any creature holding the bottle may spend an action to open it and cast the spell inside.",
"The spell uses your spell attack bonus and save DC, but the spell treats the creature who released it as the caster in all other respects." "The spell uses your spell attack bonus and save DC, but the spell treats the creature who released it as the caster in all other respects."
] ]
@ -2161,8 +2150,6 @@
"subclassSource": "SCGtD", "subclassSource": "SCGtD",
"level": 14, "level": 14,
"entries": [ "entries": [
"Elemental Adjustment",
"14th-level Chemist feature",
"When you cast a spell using an apothecary spell slot which deals a type of damage from the following list, you can change that damage type to one of the other listed types: acid, cold, fire, lightning, or poison." "When you cast a spell using an apothecary spell slot which deals a type of damage from the following list, you can change that damage type to one of the other listed types: acid, cold, fire, lightning, or poison."
] ]
}, },
@ -2176,8 +2163,6 @@
"subclassSource": "SCGtD", "subclassSource": "SCGtD",
"level": 18, "level": 18,
"entries": [ "entries": [
"Chemical Cataclysm",
"18th-level Chemist feature",
"When you cast a spell that deals acid, cold, fire, lighting, or poison damage using an apothecary spell slot, it is treated as if it was cast using a 7th-level spell slot." "When you cast a spell that deals acid, cold, fire, lighting, or poison damage using an apothecary spell slot, it is treated as if it was cast using a 7th-level spell slot."
] ]
}, },
@ -2194,13 +2179,12 @@
"An Exorcist comes prepared to deal with evil entities, sinister spirits, and fearsome fiends. Equipped with their holy symbol, a book of prayers, and a bag of ritualistic baubles, they stand ready to face the most unnatural and otherworldly entities of the realms.", "An Exorcist comes prepared to deal with evil entities, sinister spirits, and fearsome fiends. Equipped with their holy symbol, a book of prayers, and a bag of ritualistic baubles, they stand ready to face the most unnatural and otherworldly entities of the realms.",
{ {
"type": "refSubclassFeature", "type": "refSubclassFeature",
"subclassFeature": "SpiritualStudy|Apothecary|SCGtD|Exorcist|SCGtD|1|SCGtD" "subclassFeature": "Spiritual Study|Apothecary|SCGtD|Exorcist|SCGtD|1|SCGtD"
}, },
{ {
"type": "entries", "type": "entries",
"name": "Exorcist Spells", "name": "Exorcist Spells",
"entries": [ "entries": [
"1st-level Exorcist feature",
{ {
"type": "table", "type": "table",
"caption": "Exorcist Spells", "caption": "Exorcist Spells",
@ -2239,6 +2223,19 @@
} }
] ]
}, },
{
"name": "Spiritual Study",
"source": "SCGtD",
"page": 143,
"className": "Apothecary",
"classSource": "SCGtD",
"subclassShortName": "Exorcist",
"subclassSource": "SCGtD",
"level": 1,
"entries": [
"You gain proficiency in heavy armor and the Religion Skill. If you already have this proficiency, you gain proficiency with another skill of your choice. You can use a holy symbol as an arcane focus for your apothecary spells and you gain a cantrip of your choice from the cleric spell list. This cantrip counts as an apothecary cantrip for you."
]
},
{ {
"name": "Exorcism", "name": "Exorcism",
"source": "SCGtD", "source": "SCGtD",
@ -2333,14 +2330,13 @@
"Mutagenists have researched a serum that they inject to transform into a monstrous form. They use themselves as the conduit for this power and hurl themselves towards their enemies as a hulking abomination. They spend their lives researching and discovering new ways to improve and modify the serum in hopes of becoming the perfect form.", "Mutagenists have researched a serum that they inject to transform into a monstrous form. They use themselves as the conduit for this power and hurl themselves towards their enemies as a hulking abomination. They spend their lives researching and discovering new ways to improve and modify the serum in hopes of becoming the perfect form.",
{ {
"type": "refSubclassFeature", "type": "refSubclassFeature",
"subclassFeature": "Natural Philosophy|Apothecary|Custom|Mutagenist|Custom|1|Custom" "subclassFeature": "Natural Philosophy|Apothecary|SCGtD|Mutagenist|SCGtD|1|SCGtD"
}, },
{ {
"type": "entries", "type": "entries",
"name": "Mutagenist Spells", "name": "Mutagenist Spells",
"entries": [ "entries": [
"1st-level Mutagenist feature", "You always have certain spells prepared after you reach particular levels in this class, as shown in the Mutagenist Spells table. These spells count as apothecary spells for you, but they don't count against the number of apothecary spells you prepare.",
"You always have certain spells prepared after you reach particular levels in this class, as shown in the Mutagenist Spells table. These spells count as apothecary spells for you, but they dont count against the number of apothecary spells you prepare.",
{ {
"type": "table", "type": "table",
"caption": "Mutagenist Spells", "caption": "Mutagenist Spells",
@ -2389,9 +2385,7 @@
"subclassSource": "SCGtD", "subclassSource": "SCGtD",
"level": 1, "level": 1,
"entries": [ "entries": [
"Natural Philosophy", "You gain proficiency with alchemist's supplies and either the herbalism kit or poisoner's kit. You also gain proficiency in two additional languages and the Nature Skill. If you already have this proficiency, you gain proficiency with another skill of your choice."
"1st-level Mutagenist feature",
"You gain proficiency with alchemists supplies and either the herbalism kit or poisoners kit. You also gain proficiency in two additional languages and the Nature Skill. If you already have this proficiency, you gain proficiency with another skill of your choice."
] ]
}, },
{ {
@ -2445,7 +2439,7 @@
"subclassSource": "SCGtD", "subclassSource": "SCGtD",
"level": 6, "level": 6,
"entries": [ "entries": [
"When you are in your transmogrified form, you have more powerful attacks capable of bypassing your enemys greatest defenses.", "When you are in your transmogrified form, you have more powerful attacks capable of bypassing your enemy's greatest defenses.",
"Your big meaty fist attacks count as magical for overcoming resistance and immunity to non-magical attacks and damage.", "Your big meaty fist attacks count as magical for overcoming resistance and immunity to non-magical attacks and damage.",
"When you hit with an attack using your big meaty fists, you can expend a spell slot to empower the force of your blow with unnatural energy. When you expend a spell slot in this way you deal an additional 1d8 force damage per level of spell slot used." "When you hit with an attack using your big meaty fists, you can expend a spell slot to empower the force of your blow with unnatural energy. When you expend a spell slot in this way you deal an additional 1d8 force damage per level of spell slot used."
] ]
@ -2465,7 +2459,7 @@
"type": "list", "type": "list",
"items": [ "items": [
"When in your natural form and reduced to 0 hit points you can immediately transform using your Transmogrifying Elixir feature expending a spell slot as normal. You regain a number of hit points equal to your Apothecary level when you do (in addition to gaining temporary hit points from your transformation).", "When in your natural form and reduced to 0 hit points you can immediately transform using your Transmogrifying Elixir feature expending a spell slot as normal. You regain a number of hit points equal to your Apothecary level when you do (in addition to gaining temporary hit points from your transformation).",
"When you are reduced to 0 hit points in your transmogrified form, you revert to your natural form with 1 hit point remaining. If you do, you cant assume your transmogrified form again until you finish a short or long rest." "When you are reduced to 0 hit points in your transmogrified form, you revert to your natural form with 1 hit point remaining. If you do, you can't assume your transmogrified form again until you finish a short or long rest."
] ]
} }
] ]
@ -2503,7 +2497,7 @@
"type": "entries", "type": "entries",
"name": "Cerebellum Genome", "name": "Cerebellum Genome",
"entries": [ "entries": [
"You maintain a fraction of your mind as you transform, allowing remnants of your studies to linger in your monstrous brain. You now have the ability to maintain concentration on spells while in your transmogrified form. While transmogrified, your concentration cant be broken as a result of taking damage." "You maintain a fraction of your mind as you transform, allowing remnants of your studies to linger in your monstrous brain. You now have the ability to maintain concentration on spells while in your transmogrified form. While transmogrified, your concentration can't be broken as a result of taking damage."
] ]
} }
] ]
@ -2528,6 +2522,272 @@
] ]
} }
] ]
},
{
"name": "Pathogenist",
"source": "SCGtD",
"page": 145,
"className": "Apothecary",
"classSource": "SCGtD",
"subclassShortName": "Pathogenist",
"subclassSource": "SCGtD",
"level": 1,
"entries": [
"The study of diseases opens doorways to many dangerous scientific discoveries. As experts in both ridding the body of sickness and the mutations of infectious disease, Pathogenists bring their study to the battlefield by using monsters and enemies as test subjects for their infections. Long years spent carefully monitoring the causes and effects of such plagues allows them to be experts at disease mutation, allowing their sickness to spread in a terrifying manner and riddle their foes with debilitating symptoms, crippling their bodies and rattling their minds.",
{
"type": "refSubclassFeature",
"subclassFeature": "Plague Proficiency|Apothecary|SCGtD|Pathogenist|SCGtD|1|SCGtD"
},
{
"type": "entries",
"name": "Pathogenist Spells",
"entries": [
"You always have certain spells prepared after you reach particular levels in this class, as shown in the Pathogenist Spells table. These spells count as apothecary spells for you, but they don't count against the number of apothecary spells you prepare.",
{
"type": "table",
"caption": "Pathogenist Spells",
"colLabels": [
"Apothecary Level",
"Spell"
],
"colStyles": [
"col-2 text-center",
"col-10"
],
"rows": [
[
"1st",
"{@spell Infect|SCGtD}, {@spell Inflict Wounds}"
],
[
"3rd",
"{@spell Blindness/Deafness}, {@spell Biohazard|SCGtD}"
],
[
"5th",
"{@spell Pestilence|SCGtD}, {@spell Venomous Aura|SCGtD}"
],
[
"7th",
"{@spell Blight}, {@spell Blood Worm|SCGtD}"
],
[
"9th",
"{@spell Contagion}, {@spell Insect Plague}"
]
]
}
]
}
]
},
{
"name": "Plague Proficiency",
"source": "SCGtD",
"page": 143,
"className": "Apothecary",
"classSource": "SCGtD",
"subclassShortName": "Pathogenist",
"subclassSource": "SCGtD",
"level": 1,
"entries": [
"You learn the {@spell Chill Touch} cantrip. You gain proficiency with the herbalism kit. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice."
]
},
{
"name": "Pernicious Pathogens",
"source": "SCGtD",
"page": 145,
"className": "Apothecary",
"classSource": "SCGtD",
"subclassShortName": "Pathogenist",
"subclassSource": "SCGtD",
"level": 3,
"entries": [
"Whenever a creature casts a spell or uses a trait or feature that would cure or remove one of your diseases (such as casting {@spell lesser restoration} to remove your {@spell infect|SCGtD} spell), the creature must first make an ability check using its spellcasting ability (or its Charisma modifier, if the spell or special ability does not specify a spellcasting ability score). The DC equals your spell save DC.",
"On a failed check, the creature's spell, trait, or feature fails and has no effect. Any material components used are expended, and any spell slot expended is wasted."
]
},
{
"name": "Mutant Strain",
"source": "SCGtD",
"page": 143,
"className": "Apothecary",
"classSource": "SCGtD",
"subclassShortName": "Pathogenist",
"subclassSource": "SCGtD",
"level": 3,
"entries": [
"You can evolve your diseases to cause new symptoms. You learn two mutant strains of your choice, and each time you gain a level in this class, you can replace one mutant strain you know with a different one from this feature. When you reach certain levels in this class, you learn additional mutant strains, as shown in the Mutant Strains Known table.",
{
"type": "table",
"caption": "Mutant Strains Known",
"colLabels": [
"Apothecary Level",
"Number of Strains"
],
"colStyles": [
"col-2 text-center",
"col-10"
],
"rows": [
[
"3rd",
"2"
],
[
"9th",
"3"
],
[
"15th",
"4"
]
]
},
"Whenever you cast a spell which inflicts diseases (such as {@spell infect|SCGtD} or {@spell contagion|SCGtD}) you can apply an additional effect from your mutant strain to one of the targets of the spell, which lasts for the duration of that spell.",
"The following mutant strains are available to you when you learn a mutant strain. If a strain has a level requirement, you must be at least that level in this class to learn the strain.",
{
"type": "list",
"items": [
{
"type": "entries",
"name": "Dizziness",
"entries": [
"The target can't take reactions."
]
},
{
"type": "entries",
"name": "Fatigue",
"entries": [
"Each time the target fails a saving throw against your disease, its speed is reduced to five feet until the start of its next turn."
]
},
{
"type": "entries",
"name": "Coughing Fits",
"entries": [
"At the start of each of the target's turns, it must make a Constitution saving throw against your spell save DC. On a failed save, it is unable to speak until the start of its next turn."
]
},
{
"type": "entries",
"name": "Shivers",
"entries": [
"The target shakes uncontrollably. At the start of each of the target's turns, it drops whatever it is holding in its hands."
]
},
{
"type": "entries",
"name": "Weakness (9th level)",
"entries": [
"The target deals half damage with melee weapon attacks."
]
},
{
"type": "entries",
"name": "Dry Eyes (9th level)",
"entries": [
"Each time the target fails a saving throw against your disease, it becomes blinded until the start of its next turn."
]
},
{
"type": "entries",
"name": "Intense Fever (9th level)",
"entries": [
"The target can't regain hit points."
]
},
{
"type": "entries",
"name": "Lesions (9th level)",
"entries": [
"The target loses any damage resistances."
]
},
{
"type": "entries",
"name": "Nausea (15th level)",
"entries": [
"Each time a target fails a saving throw against your disease, it becomes incapacitated until the start of its next turn."
]
},
{
"type": "entries",
"name": "Dystrophy (15th level)",
"entries": [
"The target becomes vulnerable to bludgeoning, piercing, and slashing damage."
]
}
]
}
]
},
{
"name": "Breakthrough Infection",
"source": "SCGtD",
"page": 143,
"className": "Apothecary",
"classSource": "SCGtD",
"subclassShortName": "Pathogenist",
"subclassSource": "SCGtD",
"level": 6,
"entries": [
"When you cast a spell using an apothecary spell slot or your Greater Formula feature that causes disease, that spell ignores any creature's immunity to disease. Such creatures instead make any saving throws against your diseases with advantage."
]
},
{
"name": "Outbreak",
"source": "SCGtD",
"page": 143,
"className": "Apothecary",
"classSource": "SCGtD",
"subclassShortName": "Pathogenist",
"subclassSource": "SCGtD",
"level": 6,
"entries": [
"When a creature infected by one of your diseases dies, you can use your reaction to spread the disease to a different creature you can see within 30 feet of that creature."
]
},
{
"name": "Insidious Incubation",
"source": "SCGtD",
"page": 143,
"className": "Apothecary",
"classSource": "SCGtD",
"subclassShortName": "Pathogenist",
"subclassSource": "SCGtD",
"level": 10,
"entries": [
"When you start casting {@spell infect|SCGtD}, you can modify it so that it doesn't require concentration. If you do so, the spell's duration becomes 1 minute for that casting. You must finish a short or long rest before using this feature again."
]
},
{
"name": "Immunocompromised",
"source": "SCGtD",
"page": 143,
"className": "Apothecary",
"classSource": "SCGtD",
"subclassShortName": "Pathogenist",
"subclassSource": "SCGtD",
"level": 14,
"entries": [
"A creature infected with one of your diseases (such as {@spell infect|SCGtD} or {@spell contagion}) has disadvantage on saving throws against your apothecary spells."
]
},
{
"name": "Rapid Evolution",
"source": "SCGtD",
"page": 143,
"className": "Apothecary",
"classSource": "SCGtD",
"subclassShortName": "Pathogenist",
"subclassSource": "SCGtD",
"level": 18,
"entries": [
"Whenever you cast a spell which inflicts diseases, you can apply two additional effects from your mutant strain to one of the targets of the spell, instead of one."
]
} }
], ],
"spell": [ "spell": [

View File

@ -435,7 +435,7 @@
"page": 132, "page": 132,
"type": "section", "type": "section",
"entries": [ "entries": [
"A bespectacled man stands at an operating table, studying the dissected monstrosity resting upon the slab. The crackle of electric conductors harmonize with his arcane mumblings as he takes up his scalpels and saws. As he finishes the final stitch, the creatures hand twitches and jolts to life once more.", "A bespectacled man stands at an operating table, studying the dissected monstrosity resting upon the slab. The crackle of electric conductors harmonize with his arcane mumblings as he takes up his scalpels and saws. As he finishes the final stitch, the creature's hand twitches and jolts to life once more.",
"Cloaked in an acid-stained heavy coat, a tall half-elf brews tinctures and tonics. Her face is concealed behind thick black goggles and a heavy breathing mask as she performs an unusual combination of herbalism, alchemy, medicine, and magic. Her mixtures bubble and boil as she muses whether the cure will be worse than the disease.", "Cloaked in an acid-stained heavy coat, a tall half-elf brews tinctures and tonics. Her face is concealed behind thick black goggles and a heavy breathing mask as she performs an unusual combination of herbalism, alchemy, medicine, and magic. Her mixtures bubble and boil as she muses whether the cure will be worse than the disease.",
"A lithe tiefling soothes a suffering patient as they draw a sample of contaminated blood. Lifting the vial to examine the liquid within, they pull upon eldritch energy to distill the sample into a pure contagion. Scribbling their findings down in a withered notebook, they add the vial to their collection of pathogens and scourges to use against their foes.", "A lithe tiefling soothes a suffering patient as they draw a sample of contaminated blood. Lifting the vial to examine the liquid within, they pull upon eldritch energy to distill the sample into a pure contagion. Scribbling their findings down in a withered notebook, they add the vial to their collection of pathogens and scourges to use against their foes.",
{ {
@ -446,7 +446,7 @@
"They wield their knowledge to both heal and harm, augmenting their conventional skills with alchemy and occult magic.", "They wield their knowledge to both heal and harm, augmenting their conventional skills with alchemy and occult magic.",
"Some apothecaries might first attempt treatment with traditional means like medicinal herbs and surgical techniques.", "Some apothecaries might first attempt treatment with traditional means like medicinal herbs and surgical techniques.",
"When these mundane methods are not enough, they use arcane magic and eldritch forces to restore their patients.", "When these mundane methods are not enough, they use arcane magic and eldritch forces to restore their patients.",
"An apothecarys unique skills prove useful whether their patients suffer from natural or supernatural ailments, but apothecaries possess knowledge of the body which can be used for more than just healing.", "An apothecary's unique skills prove useful whether their patients suffer from natural or supernatural ailments, but apothecaries possess knowledge of the body which can be used for more than just healing.",
"Their arcane methods can strengthen, transform, or protect their allies, and some apothecaries know deadly techniques which can harm and kill their enemies.", "Their arcane methods can strengthen, transform, or protect their allies, and some apothecaries know deadly techniques which can harm and kill their enemies.",
"An apothecary understands how the difference between a poison and a cure lies often only in the dose.", "An apothecary understands how the difference between a poison and a cure lies often only in the dose.",
"Their careful study of life and death gives an apothecary the tools to both help allies survive horrible ailments, injuries, and pluck them from the clutches of death, or use their enemies as test subjects for their dangerous compounds, terrible diseases and poisonous magic." "Their careful study of life and death gives an apothecary the tools to both help allies survive horrible ailments, injuries, and pluck them from the clutches of death, or use their enemies as test subjects for their dangerous compounds, terrible diseases and poisonous magic."
@ -511,7 +511,7 @@
"Not all apothecaries are mageborn. The broad term has been used to describe several practices that combine herbal ingredients, chemicals, and poisons with biological study to induce outcomes similar to the effects of evocation or necromantic magic.", "Not all apothecaries are mageborn. The broad term has been used to describe several practices that combine herbal ingredients, chemicals, and poisons with biological study to induce outcomes similar to the effects of evocation or necromantic magic.",
"Pathogenists working in distant labs perform studies to create new powerful strains of disease and poison. Chemists find ways to surpass the potency of mageborn spellcasting with the right dose of chemicals for their explosive and destructive results.", "Pathogenists working in distant labs perform studies to create new powerful strains of disease and poison. Chemists find ways to surpass the potency of mageborn spellcasting with the right dose of chemicals for their explosive and destructive results.",
"Other Mutagenists working with the mutating effects of delirium seek to control and isolate the elements of mutation and apply them in a more controlled manner.", "Other Mutagenists working with the mutating effects of delirium seek to control and isolate the elements of mutation and apply them in a more controlled manner.",
"There are even reports of apothecaries who are studying techniques to unlock the potential of the mind. These Alienists have caused a stir amongst nobles, mages, and clergy for their ability to tap into mental capabilities that mirror magic, without requiring a mageborns lineage.", "There are even reports of apothecaries who are studying techniques to unlock the potential of the mind. These Alienists have caused a stir amongst nobles, mages, and clergy for their ability to tap into mental capabilities that mirror magic, without requiring a mageborn's lineage.",
"Secretive reanimators pursue grisly studies into the realms of death and undeath, mimicking necromantic magic using little more than new science and invention.", "Secretive reanimators pursue grisly studies into the realms of death and undeath, mimicking necromantic magic using little more than new science and invention.",
"There are apothecaries working under the Sacred Flame as exorcists, channeling their occult knowledge and research into helping rid holy sites of undead, dispatch unwanted spirits, and remove terrible curses.", "There are apothecaries working under the Sacred Flame as exorcists, channeling their occult knowledge and research into helping rid holy sites of undead, dispatch unwanted spirits, and remove terrible curses.",
"Apothecaries are found on every continent; whether mage-born or not, many are skilled academics who have a keen mind for pushing the boundaries of science.", "Apothecaries are found on every continent; whether mage-born or not, many are skilled academics who have a keen mind for pushing the boundaries of science.",
@ -539,7 +539,7 @@
"entries": [ "entries": [
"You have a book or collection of notes that you study to prepare your apothecary spells, develop your esoteric theories, and record your occult practices.", "You have a book or collection of notes that you study to prepare your apothecary spells, develop your esoteric theories, and record your occult practices.",
"You may use your formula book as an arcane focus for your apothecary spells.", "You may use your formula book as an arcane focus for your apothecary spells.",
"You may describe this book any way you like. Some examples of your books appearance include:", "You may describe this book any way you like. Some examples of your book's appearance include:",
"- A large leatherbound tome with yellowing pages bound shut with an iron lock", "- A large leatherbound tome with yellowing pages bound shut with an iron lock",
"- A scattered assortment of scribbled notes loosely held together by rope", "- A scattered assortment of scribbled notes loosely held together by rope",
"- A pristine journal with perfect edges and beautiful penmanship", "- A pristine journal with perfect edges and beautiful penmanship",
@ -573,11 +573,11 @@
"To cast one of your apothecary spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.", "To cast one of your apothecary spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.",
"You prepare the list of apothecary spells that are available for you to cast, choosing from the {@filter apothecary spell list|spells|class=Apothecary}.", "You prepare the list of apothecary spells that are available for you to cast, choosing from the {@filter apothecary spell list|spells|class=Apothecary}.",
"When you do so, choose a number of apothecary spells equal to your Intelligence modifier + your apothecary level (minimum of one spell).", "When you do so, choose a number of apothecary spells equal to your Intelligence modifier + your apothecary level (minimum of one spell).",
"A spell you prepare must be of a level no higher than whats shown in the Apothecary tables Slot Level column for your level.", "A spell you prepare must be of a level no higher than what's shown in the Apothecary table's Slot Level column for your level.",
"For example, if you are a 5th-level apothecary, you have three 3rd-level spell slots.", "For example, if you are a 5th-level apothecary, you have three 3rd-level spell slots.",
"With an Intelligence of 16, your list of prepared spells can include eight spells of 1st, 2nd, or 3rd level, in any combination.", "With an Intelligence of 16, your list of prepared spells can include eight spells of 1st, 2nd, or 3rd level, in any combination.",
"To cast the 1st-level spell cure wounds, you must spend one of those slots, and you cast it as a 3rd-level spell.", "To cast the 1st-level spell cure wounds, you must spend one of those slots, and you cast it as a 3rd-level spell.",
"Casting a spell doesnt remove it from your list of prepared spells.", "Casting a spell doesn't remove it from your list of prepared spells.",
"You can change your list of prepared spells when you finish a long rest.", "You can change your list of prepared spells when you finish a long rest.",
"Preparing a new list of apothecary spells requires at least 1 minute per spell level for each spell on your list." "Preparing a new list of apothecary spells requires at least 1 minute per spell level for each spell on your list."
] ]
@ -848,7 +848,7 @@
"You must tend to the creatures during this period, using a {@item Healer's Kit|PHB} with at least one use remaining.", "You must tend to the creatures during this period, using a {@item Healer's Kit|PHB} with at least one use remaining.",
"The targets regain hit points, spell slots, hit dice, and other abilities as if they completed a long rest.", "The targets regain hit points, spell slots, hit dice, and other abilities as if they completed a long rest.",
"A creature can only benefit from one Miraculous Recovery in a 24-hour period.", "A creature can only benefit from one Miraculous Recovery in a 24-hour period.",
"Once you use this feature, you cant do so again until you finish a long rest." "Once you use this feature, you can't do so again until you finish a long rest."
] ]
} }
], ],
@ -983,7 +983,7 @@
} }
], ],
"entries": [ "entries": [
"When you deal poison damage with your apothecary spells, you can choose to deal half the spells damage as poison damage and half the spells damage as acid damage instead." "When you deal poison damage with your apothecary spells, you can choose to deal half the spell's damage as poison damage and half the spell's damage as acid damage instead."
] ]
}, },
{ {
@ -996,7 +996,7 @@
"entries": [ "entries": [
"You can spend 8 hours performing an occult surgical procedure upon a willing creature, permanently transforming its appearance.", "You can spend 8 hours performing an occult surgical procedure upon a willing creature, permanently transforming its appearance.",
"You decide what the creature looks like, including facial features, the sound of its voice, hair length, coloration, and distinguishing characteristics, but none of its game statistics change.", "You decide what the creature looks like, including facial features, the sound of its voice, hair length, coloration, and distinguishing characteristics, but none of its game statistics change.",
"You cant alter the size of a creature, and its basic shape stays the same.", "You can't alter the size of a creature, and its basic shape stays the same.",
"The resulting transformation is non-magical, however, a greater restoration spell or similar magic cast upon the creature can restore it to its original appearance." "The resulting transformation is non-magical, however, a greater restoration spell or similar magic cast upon the creature can restore it to its original appearance."
] ]
}, },
@ -1013,7 +1013,7 @@
} }
], ],
"entries": [ "entries": [
"When a creature rolls a natural 1 on a saving throw made against one of your apothecary spells that deals damage, roll all of the spells damage dice twice and add them together.", "When a creature rolls a natural 1 on a saving throw made against one of your apothecary spells that deals damage, roll all of the spell's damage dice twice and add them together.",
"Then add any relevant modifiers as normal to determine the damage that creature takes from the spell." "Then add any relevant modifiers as normal to determine the damage that creature takes from the spell."
] ]
}, },
@ -1029,7 +1029,7 @@
] ]
}, },
{ {
"name": "Doctors Note", "name": "Doctor's Note",
"source": "SCGtD", "source": "SCGtD",
"page": 137, "page": 137,
"featureType": [ "featureType": [
@ -1069,7 +1069,7 @@
"ET" "ET"
], ],
"entries": [ "entries": [
"You learn two additional cantrips of your choice from any classs spell list.", "You learn two additional cantrips of your choice from any class's spell list.",
"These cantrips become apothecary cantrips for you." "These cantrips become apothecary cantrips for you."
] ]
}, },
@ -1081,7 +1081,7 @@
"ET" "ET"
], ],
"entries": [ "entries": [
"You have resistance to necrotic damage, and your hit point maximum cant be reduced.", "You have resistance to necrotic damage, and your hit point maximum can't be reduced.",
"In addition, you are immune to diseases." "In addition, you are immune to diseases."
] ]
}, },
@ -1110,7 +1110,7 @@
], ],
"entries": [ "entries": [
"You learn the spell find familiar, and always have this spell prepared.", "You learn the spell find familiar, and always have this spell prepared.",
"It doesnt count against the number of apothecary spells you can prepare." "It doesn't count against the number of apothecary spells you can prepare."
] ]
}, },
{ {
@ -1127,7 +1127,7 @@
], ],
"entries": [ "entries": [
"You can cast contingency once on yourself without material components.", "You can cast contingency once on yourself without material components.",
"You cant do so again until you finish a long rest." "You can't do so again until you finish a long rest."
] ]
}, },
{ {
@ -1230,7 +1230,7 @@
} }
], ],
"entries": [ "entries": [
"When you cast a spell that has the sole effect of restoring a creature to life (but not undeath), such as raise dead, you dont need material components to cast the spell if the creature has died within the past hour." "When you cast a spell that has the sole effect of restoring a creature to life (but not undeath), such as raise dead, you don't need material components to cast the spell if the creature has died within the past hour."
] ]
}, },
{ {
@ -1241,7 +1241,7 @@
"ET" "ET"
], ],
"entries": [ "entries": [
"Your apothecary spells and abilities ignore undead creatures resistance or immunity to poison damage and immunity to the poisoned condition." "Your apothecary spells and abilities ignore undead creatures' resistance or immunity to poison damage and immunity to the poisoned condition."
] ]
}, },
{ {
@ -1284,9 +1284,9 @@
} }
], ],
"entries": [ "entries": [
"You learn one spell from any classs spell list.", "You learn one spell from any class's spell list.",
"It must be of a level for which you have apothecary spell slots or lower.", "It must be of a level for which you have apothecary spell slots or lower.",
"The spell is treated as an apothecary spell for you and doesnt count against the number of apothecary spells you know." "The spell is treated as an apothecary spell for you and doesn't count against the number of apothecary spells you know."
] ]
}, },
{ {
@ -1306,7 +1306,7 @@
] ]
}, },
{ {
"name": "Surgeons Instinct", "name": "Surgeon's Instinct",
"source": "SCGtD", "source": "SCGtD",
"page": 138, "page": 138,
"featureType": [ "featureType": [
@ -1356,7 +1356,7 @@
"ET" "ET"
], ],
"entries": [ "entries": [
"You learn the spare the dying cantrip if you dont know it already.", "You learn the spare the dying cantrip if you don't know it already.",
"When you cast this cantrip, it has a range of 60 feet." "When you cast this cantrip, it has a range of 60 feet."
] ]
}, },
@ -1374,7 +1374,7 @@
], ],
"entries": [ "entries": [
"When you fail a Constitution saving throw to maintain concentration on an apothecary spell, you can choose to succeed instead.", "When you fail a Constitution saving throw to maintain concentration on an apothecary spell, you can choose to succeed instead.",
"Once you use this feature, you cant do so again until you finish a short or long rest." "Once you use this feature, you can't do so again until you finish a short or long rest."
] ]
}, },
{ {
@ -1413,7 +1413,7 @@
"ET" "ET"
], ],
"entries": [ "entries": [
"When a creature you can see within 30 feet of you fails a saving throw or death saving throw, you can use your reaction to add your Intelligence modifier to the creatures roll, potentially turning a failure into a success.", "When a creature you can see within 30 feet of you fails a saving throw or death saving throw, you can use your reaction to add your Intelligence modifier to the creature's roll, potentially turning a failure into a success.",
"You must finish a short rest before you can use this theory on the same creature again." "You must finish a short rest before you can use this theory on the same creature again."
] ]
}, },
@ -1709,12 +1709,13 @@
], ],
"subclassFeatures": [ "subclassFeatures": [
"Pathogenist|Apothecary|SCGtD|Pathogenist|SCGtD|1|SCGtD", "Pathogenist|Apothecary|SCGtD|Pathogenist|SCGtD|1|SCGtD",
"Transmogrifying Elixir|Apothecary|SCGtD|Pathogenist|SCGtD|3|SCGtD", "Pernicious Pathogens|Apothecary|SCGtD|Pathogenist|SCGtD|3|SCGtD",
"Extra Attack|Apothecary|SCGtD|Pathogenist|SCGtD|6|SCGtD", "Mutant Strain|Apothecary|SCGtD|Pathogenist|SCGtD|3|SCGtD",
"Potent Biology|Apothecary|SCGtD|Pathogenist|SCGtD|6|SCGtD", "Breakthrough Infection|Apothecary|SCGtD|Pathogenist|SCGtD|6|SCGtD",
"Adaptive Genetics|Apothecary|SCGtD|Pathogenist|SCGtD|10|SCGtD", "Outbreak|Apothecary|SCGtD|Pathogenist|SCGtD|6|SCGtD",
"Unnatural Evolution|Apothecary|SCGtD|Pathogenist|SCGtD|14|SCGtD", "Insidious Incubation|Apothecary|SCGtD|Pathogenist|SCGtD|10|SCGtD",
"The New Flesh|Apothecary|SCGtD|Pathogenist|SCGtD|18|SCGtD" "Immunocompromised|Apothecary|SCGtD|Pathogenist|SCGtD|14|SCGtD",
"Rapid Evolution|Apothecary|SCGtD|Pathogenist|SCGtD|18|SCGtD"
], ],
"casterProgression": "pact", "casterProgression": "pact",
"spellcastingAbility": "int" "spellcastingAbility": "int"
@ -1766,12 +1767,12 @@
], ],
"subclassFeatures": [ "subclassFeatures": [
"Reanimator|Apothecary|SCGtD|Reanimator|SCGtD|1|SCGtD", "Reanimator|Apothecary|SCGtD|Reanimator|SCGtD|1|SCGtD",
"Transmogrifying Elixir|Apothecary|SCGtD|Reanimator|SCGtD|3|SCGtD", "Corpsewrought Creature|Apothecary|SCGtD|Reanimator|SCGtD|3|SCGtD",
"Extra Attack|Apothecary|SCGtD|Reanimator|SCGtD|6|SCGtD", "Bodyguard|Apothecary|SCGtD|Reanimator|SCGtD|6|SCGtD",
"Potent Biology|Apothecary|SCGtD|Reanimator|SCGtD|6|SCGtD", "Reanimated Head|Apothecary|SCGtD|Reanimator|SCGtD|6|SCGtD",
"Adaptive Genetics|Apothecary|SCGtD|Reanimator|SCGtD|10|SCGtD", "Behold, My Creation|Apothecary|SCGtD|Reanimator|SCGtD|10|SCGtD",
"Unnatural Evolution|Apothecary|SCGtD|Reanimator|SCGtD|14|SCGtD", "Berserk Fury|Apothecary|SCGtD|Reanimator|SCGtD|14|SCGtD",
"The New Flesh|Apothecary|SCGtD|Reanimator|SCGtD|18|SCGtD" "I Can't Stop The Monster I Created|Apothecary|SCGtD|Reanimator|SCGtD|18|SCGtD"
], ],
"casterProgression": "pact", "casterProgression": "pact",
"spellcastingAbility": "int" "spellcastingAbility": "int"
@ -1797,8 +1798,7 @@
"type": "entries", "type": "entries",
"name": "Alienist Spells", "name": "Alienist Spells",
"entries": [ "entries": [
"1st-level Alienist feature", "You always have certain spells prepared after you reach particular levels in this class, as shown in the Alienist Spells table. These spells count as apothecary spells for you, but they don't count against the number of apothecary spells you prepare.",
"You always have certain spells prepared after you reach particular levels in this class, as shown in the Alienist Spells table. These spells count as apothecary spells for you, but they dont count against the number of apothecary spells you prepare.",
{ {
"type": "table", "type": "table",
"caption": "Alienist Spells", "caption": "Alienist Spells",
@ -1944,7 +1944,7 @@
"type": "entries", "type": "entries",
"name": "Mentally Prepared", "name": "Mentally Prepared",
"entries": [ "entries": [
"Once per turn, when a target you can see within 30 feet of you, including yourself, fails an Intelligence, Wisdom, or Charisma saving throw, you can use a Psychic Point and add your Intelligence modifier to the creatures saving throw, potentially turning the failure into a success." "Once per turn, when a target you can see within 30 feet of you, including yourself, fails an Intelligence, Wisdom, or Charisma saving throw, you can use a Psychic Point and add your Intelligence modifier to the creature's saving throw, potentially turning the failure into a success."
] ]
}, },
{ {
@ -1983,7 +1983,7 @@
"type": "entries", "type": "entries",
"name": "Enhanced Cerebellum", "name": "Enhanced Cerebellum",
"entries": [ "entries": [
"When you cast any spell of 1st level or higher from your Alienist Spells feature, you can cast it by expending a spell slot as normal or by spending a number of psychic points equal to the spells level." "When you cast any spell of 1st level or higher from your Alienist Spells feature, you can cast it by expending a spell slot as normal or by spending a number of psychic points equal to the spell's level."
] ]
} }
] ]
@ -2001,7 +2001,7 @@
"level": 18, "level": 18,
"entries": [ "entries": [
"You are resistant to psychic damage and immune to being {@condition charmed} or {@condition frightened}. Magic cannot put you to sleep, and you have advantage on saving throws against spells that attempt to read your thoughts or control your mind or actions, such as dominate person.", "You are resistant to psychic damage and immune to being {@condition charmed} or {@condition frightened}. Magic cannot put you to sleep, and you have advantage on saving throws against spells that attempt to read your thoughts or control your mind or actions, such as dominate person.",
"Additionally, when you use the Self-Diagnosis feature to regain Psychic Points using a spell slot, you now regain Psychic Points equal to the spells level." "Additionally, when you use the Self-Diagnosis feature to regain Psychic Points using a spell slot, you now regain Psychic Points equal to the spell's level."
] ]
}, },
{ {
@ -2023,8 +2023,7 @@
"type": "entries", "type": "entries",
"name": "Chemist Spells", "name": "Chemist Spells",
"entries": [ "entries": [
"1st-level Chemist feature", "You always have certain spells prepared after you reach particular levels in this class, as shown in the Chemist Spells table. These spells count as apothecary spells for you, but they don't count against the number of apothecary spells you prepare.",
"You always have certain spells prepared after you reach particular levels in this class, as shown in the Chemist Spells table. These spells count as apothecary spells for you, but they dont count against the number of apothecary spells you prepare.",
{ {
"type": "table", "type": "table",
"caption": "Chemist Spells", "caption": "Chemist Spells",
@ -2073,9 +2072,7 @@
"subclassSource": "SCGtD", "subclassSource": "SCGtD",
"level": 1, "level": 1,
"entries": [ "entries": [
"Chemical Compound", "You gain proficiency in alchemist's supplies if you do not already have it. You also learn the firebolt cantrip and one additional evocation cantrip of your choice from the wizard spell list. These cantrips count as apothecary cantrips for you, but do not count against your cantrips known."
"1st-level Chemist feature",
"You gain proficiency in alchemists supplies if you do not already have it. You also learn the firebolt cantrip and one additional evocation cantrip of your choice from the wizard spell list. These cantrips count as apothecary cantrips for you, but do not count against your cantrips known."
] ]
}, },
{ {
@ -2088,8 +2085,6 @@
"subclassSource": "SCGtD", "subclassSource": "SCGtD",
"level": 3, "level": 3,
"entries": [ "entries": [
"Precise Application",
"3rd-level Chemist feature",
"When you cast a spell that deals acid, cold, fire, lightning, or poison damage to other creatures that you can see, you can choose a number of them equal to your Intelligence modifier. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save." "When you cast a spell that deals acid, cold, fire, lightning, or poison damage to other creatures that you can see, you can choose a number of them equal to your Intelligence modifier. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save."
] ]
}, },
@ -2103,9 +2098,7 @@
"subclassSource": "SCGtD", "subclassSource": "SCGtD",
"level": 6, "level": 6,
"entries": [ "entries": [
"Chain Reaction", "When you cast an apothecary cantrip that normally targets only one creature and deals acid, cold, fire, lightning, or poison damage, the spell can instead target two creatures that are within the spell's range."
"6th-level Chemist feature",
"When you cast an apothecary cantrip that normally targets only one creature and deals acid, cold, fire, lightning, or poison damage, the spell can instead target two creatures that are within the spells range."
] ]
}, },
{ {
@ -2118,8 +2111,6 @@
"subclassSource": "SCGtD", "subclassSource": "SCGtD",
"level": 6, "level": 6,
"entries": [ "entries": [
"Chemical Conditioning",
"6th-level Chemist feature",
"As an action, you give one creature you touch (including possibly yourself) resistance to acid, cold, fire, lightning, or poison damage for 1 hour. This benefit ends immediately if you use this feature again." "As an action, you give one creature you touch (including possibly yourself) resistance to acid, cold, fire, lightning, or poison damage for 1 hour. This benefit ends immediately if you use this feature again."
] ]
}, },
@ -2133,12 +2124,10 @@
"subclassSource": "SCGtD", "subclassSource": "SCGtD",
"level": 10, "level": 10,
"entries": [ "entries": [
"Bottled Spells",
"10th-level Chemist feature",
"You can store a spell from your Chemist Spells feature as a liquid in a small vial or bottle you touch when you cast the spell.", "You can store a spell from your Chemist Spells feature as a liquid in a small vial or bottle you touch when you cast the spell.",
"The spell has no effect other than to be stored in the bottle.", "The spell has no effect other than to be stored in the bottle.",
"The spell remains stored inside until a creature opens the bottle.", "The spell remains stored inside until a creature opens the bottle.",
"Once you use this feature, any unused bottled spell you previously created becomes inert, and you cant bottle another spell until you finish a short rest.", "Once you use this feature, any unused bottled spell you previously created becomes inert, and you can't bottle another spell until you finish a short rest.",
"Any creature holding the bottle may spend an action to open it and cast the spell inside.", "Any creature holding the bottle may spend an action to open it and cast the spell inside.",
"The spell uses your spell attack bonus and save DC, but the spell treats the creature who released it as the caster in all other respects." "The spell uses your spell attack bonus and save DC, but the spell treats the creature who released it as the caster in all other respects."
] ]
@ -2153,8 +2142,6 @@
"subclassSource": "SCGtD", "subclassSource": "SCGtD",
"level": 14, "level": 14,
"entries": [ "entries": [
"Elemental Adjustment",
"14th-level Chemist feature",
"When you cast a spell using an apothecary spell slot which deals a type of damage from the following list, you can change that damage type to one of the other listed types: acid, cold, fire, lightning, or poison." "When you cast a spell using an apothecary spell slot which deals a type of damage from the following list, you can change that damage type to one of the other listed types: acid, cold, fire, lightning, or poison."
] ]
}, },
@ -2168,8 +2155,6 @@
"subclassSource": "SCGtD", "subclassSource": "SCGtD",
"level": 18, "level": 18,
"entries": [ "entries": [
"Chemical Cataclysm",
"18th-level Chemist feature",
"When you cast a spell that deals acid, cold, fire, lighting, or poison damage using an apothecary spell slot, it is treated as if it was cast using a 7th-level spell slot." "When you cast a spell that deals acid, cold, fire, lighting, or poison damage using an apothecary spell slot, it is treated as if it was cast using a 7th-level spell slot."
] ]
}, },
@ -2186,13 +2171,12 @@
"An Exorcist comes prepared to deal with evil entities, sinister spirits, and fearsome fiends. Equipped with their holy symbol, a book of prayers, and a bag of ritualistic baubles, they stand ready to face the most unnatural and otherworldly entities of the realms.", "An Exorcist comes prepared to deal with evil entities, sinister spirits, and fearsome fiends. Equipped with their holy symbol, a book of prayers, and a bag of ritualistic baubles, they stand ready to face the most unnatural and otherworldly entities of the realms.",
{ {
"type": "refSubclassFeature", "type": "refSubclassFeature",
"subclassFeature": "SpiritualStudy|Apothecary|SCGtD|Exorcist|SCGtD|1|SCGtD" "subclassFeature": "Spiritual Study|Apothecary|SCGtD|Exorcist|SCGtD|1|SCGtD"
}, },
{ {
"type": "entries", "type": "entries",
"name": "Exorcist Spells", "name": "Exorcist Spells",
"entries": [ "entries": [
"1st-level Exorcist feature",
{ {
"type": "table", "type": "table",
"caption": "Exorcist Spells", "caption": "Exorcist Spells",
@ -2231,6 +2215,19 @@
} }
] ]
}, },
{
"name": "Spiritual Study",
"source": "SCGtD",
"page": 143,
"className": "Apothecary",
"classSource": "SCGtD",
"subclassShortName": "Exorcist",
"subclassSource": "SCGtD",
"level": 1,
"entries": [
"You gain proficiency in heavy armor and the Religion Skill. If you already have this proficiency, you gain proficiency with another skill of your choice. You can use a holy symbol as an arcane focus for your apothecary spells and you gain a cantrip of your choice from the cleric spell list. This cantrip counts as an apothecary cantrip for you."
]
},
{ {
"name": "Exorcism", "name": "Exorcism",
"source": "SCGtD", "source": "SCGtD",
@ -2325,14 +2322,13 @@
"Mutagenists have researched a serum that they inject to transform into a monstrous form. They use themselves as the conduit for this power and hurl themselves towards their enemies as a hulking abomination. They spend their lives researching and discovering new ways to improve and modify the serum in hopes of becoming the perfect form.", "Mutagenists have researched a serum that they inject to transform into a monstrous form. They use themselves as the conduit for this power and hurl themselves towards their enemies as a hulking abomination. They spend their lives researching and discovering new ways to improve and modify the serum in hopes of becoming the perfect form.",
{ {
"type": "refSubclassFeature", "type": "refSubclassFeature",
"subclassFeature": "Natural Philosophy|Apothecary|Custom|Mutagenist|Custom|1|Custom" "subclassFeature": "Natural Philosophy|Apothecary|SCGtD|Mutagenist|SCGtD|1|SCGtD"
}, },
{ {
"type": "entries", "type": "entries",
"name": "Mutagenist Spells", "name": "Mutagenist Spells",
"entries": [ "entries": [
"1st-level Mutagenist feature", "You always have certain spells prepared after you reach particular levels in this class, as shown in the Mutagenist Spells table. These spells count as apothecary spells for you, but they don't count against the number of apothecary spells you prepare.",
"You always have certain spells prepared after you reach particular levels in this class, as shown in the Mutagenist Spells table. These spells count as apothecary spells for you, but they dont count against the number of apothecary spells you prepare.",
{ {
"type": "table", "type": "table",
"caption": "Mutagenist Spells", "caption": "Mutagenist Spells",
@ -2381,9 +2377,7 @@
"subclassSource": "SCGtD", "subclassSource": "SCGtD",
"level": 1, "level": 1,
"entries": [ "entries": [
"Natural Philosophy", "You gain proficiency with alchemist's supplies and either the herbalism kit or poisoner's kit. You also gain proficiency in two additional languages and the Nature Skill. If you already have this proficiency, you gain proficiency with another skill of your choice."
"1st-level Mutagenist feature",
"You gain proficiency with alchemists supplies and either the herbalism kit or poisoners kit. You also gain proficiency in two additional languages and the Nature Skill. If you already have this proficiency, you gain proficiency with another skill of your choice."
] ]
}, },
{ {
@ -2437,7 +2431,7 @@
"subclassSource": "SCGtD", "subclassSource": "SCGtD",
"level": 6, "level": 6,
"entries": [ "entries": [
"When you are in your transmogrified form, you have more powerful attacks capable of bypassing your enemys greatest defenses.", "When you are in your transmogrified form, you have more powerful attacks capable of bypassing your enemy's greatest defenses.",
"Your big meaty fist attacks count as magical for overcoming resistance and immunity to non-magical attacks and damage.", "Your big meaty fist attacks count as magical for overcoming resistance and immunity to non-magical attacks and damage.",
"When you hit with an attack using your big meaty fists, you can expend a spell slot to empower the force of your blow with unnatural energy. When you expend a spell slot in this way you deal an additional 1d8 force damage per level of spell slot used." "When you hit with an attack using your big meaty fists, you can expend a spell slot to empower the force of your blow with unnatural energy. When you expend a spell slot in this way you deal an additional 1d8 force damage per level of spell slot used."
] ]
@ -2457,7 +2451,7 @@
"type": "list", "type": "list",
"items": [ "items": [
"When in your natural form and reduced to 0 hit points you can immediately transform using your Transmogrifying Elixir feature expending a spell slot as normal. You regain a number of hit points equal to your Apothecary level when you do (in addition to gaining temporary hit points from your transformation).", "When in your natural form and reduced to 0 hit points you can immediately transform using your Transmogrifying Elixir feature expending a spell slot as normal. You regain a number of hit points equal to your Apothecary level when you do (in addition to gaining temporary hit points from your transformation).",
"When you are reduced to 0 hit points in your transmogrified form, you revert to your natural form with 1 hit point remaining. If you do, you cant assume your transmogrified form again until you finish a short or long rest." "When you are reduced to 0 hit points in your transmogrified form, you revert to your natural form with 1 hit point remaining. If you do, you can't assume your transmogrified form again until you finish a short or long rest."
] ]
} }
] ]
@ -2495,7 +2489,7 @@
"type": "entries", "type": "entries",
"name": "Cerebellum Genome", "name": "Cerebellum Genome",
"entries": [ "entries": [
"You maintain a fraction of your mind as you transform, allowing remnants of your studies to linger in your monstrous brain. You now have the ability to maintain concentration on spells while in your transmogrified form. While transmogrified, your concentration cant be broken as a result of taking damage." "You maintain a fraction of your mind as you transform, allowing remnants of your studies to linger in your monstrous brain. You now have the ability to maintain concentration on spells while in your transmogrified form. While transmogrified, your concentration can't be broken as a result of taking damage."
] ]
} }
] ]
@ -2520,6 +2514,238 @@
] ]
} }
] ]
},
{
"name": "Pathogenist",
"source": "SCGtD",
"page": 145,
"className": "Apothecary",
"classSource": "SCGtD",
"subclassShortName": "Pathogenist",
"subclassSource": "SCGtD",
"level": 1,
"entries": [
"The study of diseases opens doorways to many dangerous scientific discoveries. As experts in both ridding the body of sickness and the mutations of infectious disease, Pathogenists bring their study to the battlefield by using monsters and enemies as test subjects for their infections. Long years spent carefully monitoring the causes and effects of such plagues allows them to be experts at disease mutation, allowing their sickness to spread in a terrifying manner and riddle their foes with debilitating symptoms, crippling their bodies and rattling their minds.",
{
"type": "refSubclassFeature",
"subclassFeature": "Plague Proficiency|Apothecary|SCGtD|Pathogenist|SCGtD|1|SCGtD"
},
{
"type": "entries",
"name": "Pathogenist Spells",
"entries": [
"You always have certain spells prepared after you reach particular levels in this class, as shown in the Pathogenist Spells table. These spells count as apothecary spells for you, but they don't count against the number of apothecary spells you prepare.",
{
"type": "table",
"caption": "Pathogenist Spells",
"colLabels": [
"Apothecary Level",
"Spell"
],
"colStyles": [
"col-2 text-center",
"col-10"
],
"rows": [
[
"1st",
"{@spell Infect|SCGtD}, {@spell Inflict Wounds}"
],
[
"3rd",
"{@spell Blindness/Deafness}, {@spell Biohazard|SCGtD}"
],
[
"5th",
"{@spell Pestilence|SCGtD}, {@spell Venomous Aura|SCGtD}"
],
[
"7th",
"{@spell Blight}, {@spell Blood Worm|SCGtD}"
],
[
"9th",
"{@spell Contagion}, {@spell Insect Plague}"
]
]
}
]
}
]
},
{
"name": "Plague Proficiency",
"source": "SCGtD",
"page": 143,
"className": "Apothecary",
"classSource": "SCGtD",
"subclassShortName": "Pathogenist",
"subclassSource": "SCGtD",
"level": 1,
"entries": [
"You learn the {@spell Chill Touch} cantrip. You gain proficiency with the herbalism kit. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice."
]
},
{
"name": "Pernicious Pathogens",
"source": "SCGtD",
"page": 145,
"className": "Apothecary",
"classSource": "SCGtD",
"subclassShortName": "Pathogenist",
"subclassSource": "SCGtD",
"level": 3,
"entries": [
"Whenever a creature casts a spell or uses a trait or feature that would cure or remove one of your diseases (such as casting {@spell lesser restoration} to remove your {@spell infect|SCGtD} spell), the creature must first make an ability check using its spellcasting ability (or its Charisma modifier, if the spell or special ability does not specify a spellcasting ability score). The DC equals your spell save DC.",
"On a failed check, the creature's spell, trait, or feature fails and has no effect. Any material components used are expended, and any spell slot expended is wasted."
]
},
{
"name": "Mutant Strain",
"source": "SCGtD",
"page": 143,
"className": "Apothecary",
"classSource": "SCGtD",
"subclassShortName": "Pathogenist",
"subclassSource": "SCGtD",
"level": 3,
"entries": [
"You can evolve your diseases to cause new symptoms. You learn two mutant strains of your choice, and each time you gain a level in this class, you can replace one mutant strain you know with a different one from this feature. When you reach certain levels in this class, you learn additional mutant strains, as shown in the Mutant Strains Known table.",
{
"type": "table",
"caption": "Mutant Strains Known",
"colLabels": ["Apothecary Level", "Number of Strains"],
"colStyles": ["col-2 text-center", "col-10"],
"rows": [
["3rd", "2"],
["9th", "3"],
["15th", "4"]
]
},
"Whenever you cast a spell which inflicts diseases (such as {@spell infect|SCGtD} or {@spell contagion|SCGtD}) you can apply an additional effect from your mutant strain to one of the targets of the spell, which lasts for the duration of that spell.",
"The following mutant strains are available to you when you learn a mutant strain. If a strain has a level requirement, you must be at least that level in this class to learn the strain.",
{
"type": "list",
"items": [
{
"type": "entries",
"name": "Dizziness",
"entries": ["The target can't take reactions."]
},
{
"type": "entries",
"name": "Fatigue",
"entries": ["Each time the target fails a saving throw against your disease, its speed is reduced to five feet until the start of its next turn."]
},
{
"type": "entries",
"name": "Coughing Fits",
"entries": ["At the start of each of the target's turns, it must make a Constitution saving throw against your spell save DC. On a failed save, it is unable to speak until the start of its next turn."]
},
{
"type": "entries",
"name": "Shivers",
"entries": ["The target shakes uncontrollably. At the start of each of the target's turns, it drops whatever it is holding in its hands."]
},
{
"type": "entries",
"name": "Weakness (9th level)",
"entries": ["The target deals half damage with melee weapon attacks."]
},
{
"type": "entries",
"name": "Dry Eyes (9th level)",
"entries": ["Each time the target fails a saving throw against your disease, it becomes blinded until the start of its next turn."]
},
{
"type": "entries",
"name": "Intense Fever (9th level)",
"entries": ["The target can't regain hit points."]
},
{
"type": "entries",
"name": "Lesions (9th level)",
"entries": ["The target loses any damage resistances."]
},
{
"type": "entries",
"name": "Nausea (15th level)",
"entries": ["Each time a target fails a saving throw against your disease, it becomes incapacitated until the start of its next turn."]
},
{
"type": "entries",
"name": "Dystrophy (15th level)",
"entries": ["The target becomes vulnerable to bludgeoning, piercing, and slashing damage."]
}
]
}
]
},
{
"name": "Breakthrough Infection",
"source": "SCGtD",
"page": 143,
"className": "Apothecary",
"classSource": "SCGtD",
"subclassShortName": "Pathogenist",
"subclassSource": "SCGtD",
"level": 6,
"entries": [
"When you cast a spell using an apothecary spell slot or your Greater Formula feature that causes disease, that spell ignores any creature's immunity to disease. Such creatures instead make any saving throws against your diseases with advantage."
]
},
{
"name": "Outbreak",
"source": "SCGtD",
"page": 143,
"className": "Apothecary",
"classSource": "SCGtD",
"subclassShortName": "Pathogenist",
"subclassSource": "SCGtD",
"level": 6,
"entries": [
"When a creature infected by one of your diseases dies, you can use your reaction to spread the disease to a different creature you can see within 30 feet of that creature."
]
},
{
"name": "Insidious Incubation",
"source": "SCGtD",
"page": 143,
"className": "Apothecary",
"classSource": "SCGtD",
"subclassShortName": "Pathogenist",
"subclassSource": "SCGtD",
"level": 10,
"entries": [
"When you start casting {@spell infect|SCGtD}, you can modify it so that it doesn't require concentration. If you do so, the spell's duration becomes 1 minute for that casting. You must finish a short or long rest before using this feature again."
]
},
{
"name": "Immunocompromised",
"source": "SCGtD",
"page": 143,
"className": "Apothecary",
"classSource": "SCGtD",
"subclassShortName": "Pathogenist",
"subclassSource": "SCGtD",
"level": 14,
"entries": [
"A creature infected with one of your diseases (such as {@spell infect|SCGtD} or {@spell contagion}) has disadvantage on saving throws against your apothecary spells."
]
},
{
"name": "Rapid Evolution",
"source": "SCGtD",
"page": 143,
"className": "Apothecary",
"classSource": "SCGtD",
"subclassShortName": "Pathogenist",
"subclassSource": "SCGtD",
"level": 18,
"entries": [
"Whenever you cast a spell which inflicts diseases, you can apply two additional effects from your mutant strain to one of the targets of the spell, instead of one."
]
} }
] ]
} }